Ahoy, young inventor!
Sail to Zerengeti Islands
Where Curiosity Runs Wild
Explore · Discover · Create
Join Bolt the robot on nine learning islands, then grow into Teen Campus with Money Quest and Design Thinking.
For explorers aged 4–16
Learning islands: 4–12 · Teen Campus: 13–16


Artificial Intelligence
Teach Bolt the robot by showing examples!
Coding
Give Bolt step-by-step instructions to reach the treasure.
Data Science
Count, chart and find patterns hidden in the data.
Cybersecurity
Spot the tricks and keep the castle safe online.
Robotics
Build a robot, give it sensors and rules, and send it on a rescue!
Real-World Robots
Pick the right parts to build a robot vacuum, a Mars rover and a factory arm.
Maths
Count the critters, spot the pattern and work out what things cost.
Science
Test what floats, spot living things and sort solids, liquids and gases.
History
Sort things into long ago and today, meet people from the past and travel through time.
Money Quest
Plan a real budget, weigh the cost of borrowing and grow your savings.
Design thinking
Listen to real people, prototype fast and test until it works.